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As work continues into June 2006, we felt that it would be a good time to give the community a sneak preview of our customized version of the Doom 3 Level Editor, DarkRadiant.
The level editor is still very early in development but we plan to release version 0.5 to our internal beta mappers fairly soon. Our goal with DarkRadiant, is to reduce the learning curve for Dark Mod mapping by making the DarkRadiant interface comfortable for Dromed and T3Ed users. Time for some screen shots. The new entity inspector:
Editing properties within the inspector:
The radius of a light can be quickly resized by clicking and dragging:
General layout:
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