The Dark Mod team is a solid group of professionals and talented amateurs from all over the globe. Most are here because they are fans of Thief and stealth gaming in general, and see the mod as a way of delivering the stealth experience they wished T3 had been.

In order to keep things organized, the development team is divided into several divisions.

Mod Founder

Fingernail
David Massey (UK) - "Student, guitarist, musician, fancies himself as a bit of a polymath. Never expected the mod to take off quite like it has but it's been a rather pleasant surprise."

Programming Division

sparhawk (Programming Lead)
Gerhard W. Gruber - "Married, three kids. A computer freak since about 1983 and a professional programmer since 1991, working currently for a telecommunication company as a software developer, project manager, functional responsible, kind of business analyst and SLS lead. Somehow I lost track of all the computers and languages I learned, since most of them I havn't really used much, except in school, so the only ones really still counting are SQL, 80x86 assembly and C/C++. Is working currently on the Stim/Response System, Lockpicking and Inventory."

Ishtvan (Coder)
Born: 1981. Ishtvan is a graduate student in the field of physical science, and occasionally programs simulations as part of that job. Brought Sound Propagation into the game and is currently working on finishing the Objectives System

sophisticatedZombie (Coder)
Responsible for AI coding (search algorithms, interactions). Coded the mantling system.

Crispy (Coder)
"Crispy is a computer science student at the Australian National University who dreams of someday escaping the clutches of academia. When not plotting his escape, he's been helping out with various programming tasks, almost all of which involve AI."

OrbWeaver (Coder)
"DarkRadiant project lead and (very) small-time modeller/mapper. Outside the Dark Mod I am an office-based wage slave and amateur pianist."

greebo (Coder, Mapper)
"Age: 27, graduate student in the field of Technical Physics (organic electronics). A Thief fan ever since. Currently coding on all kinds of stuff like AI, physics and the DarkRadiant editor (together with OrbWeaver)."

mohij (Coder)
Mohij joined the crowd a while ago and is working on DarkRadiant.

joebarnin (Coder)
Joe is working on our main menu GUI and FM loading code.

Subjective Effect [Website]
Website coding.

Artistic Assets Division

Springheel (Artistic Lead)
Eric Pommer (Toronto, Canada) - "Springheel has been doing freelance illustrations for fantasy game companies since 1997. Check out his art at www.mindplaces.com. Besides designing character and creature concepts, Springheel has been texturing static meshes, maintaining the mod website, creating GUI screens and has recently learned how to model props for the mod.

Gildoran (Texture Artist, Coder)
Gildoran worked with the 2d textures in the game for some time, and tackled programming and GUI tasks on the side. Currently on hiatus.

SneaksieDave (Chief Tester, Texture Artist, Modeler)
Straight from the unsung hell-world of software quality assurance, Dave contributes whatever he can manage to learn, including textures, models, particles, and arguments. He enjoys mapping above all, but rarely actually finishes a map. Damnit.

oDDity (Modeler)
"I'm just some twat who, by a freak of nature, seems to have some ability with 3d computer graphics, and since I live in a country where there is no hope of me finding a paying job in this field, I thought I'd waste my time doing this instead, since I once knew someone who played a Thief level and thought it was quite good." After a tremendous number of contributions to the mod, Oddity has retired to a consultant position.

Juliusz "PinkDot" Kaczmarek (Modeler)
Pinkdot is a fantastic modeler who has single-handedly fleshed out (so to speak) our graveyard models, among other things.

Baddcog "Schwaa" (Modeler)
Baddcog recently joined and contributed a whole lot of stuff since then. Is currently working on Inventor's equipment and mechanical AI.

Darkness_Falls (Concept Art & Audio)
"Helping to contribute thoughts and ideas, concept art and audio for the mod. Created the name 'Broken Glass Studios' on a whim, which somehow garnered enough votes to become our team name. Some of my art can be seen over on DeviantART at http://jeffking.deviantart.com."

god_is_my_goldfish (Concept Artist)
Don Bitters III - "A film student at Columbia College of Chicago in Illinois, he has done some concept work for the mod. Most of his contributions will involve the cinematics for the mod's story campaign. He will eventually be moving up in the world of film, shooting captivating feature films imbued with his own unique visual style and writing."

Animation Division

AscottK (Animator, Modeler, Mapper)
"Scott is a music composition major masquerading as a Dark Mod member since July of 2006. Since then he has created textures and a few models, rigged character meshes, created animations, created the Belchers, and quarreled with fellow team members about this and that."

Solis (Animator)
"Solis joined The Dark Mod as an animator in late 2006. He has been learning 3d animation in his free time for the past several years, after finding that creating motions and movements was his forte in the field. Having been a fan of the Thief games since playing the original nearly 8 years ago, he happily took up the role as animator for The Dark Mod. He is currently a college student working toward an Associate of Arts degree."

Domarius (Animator)
"Born 1978, Australia. Illustrates, models, animates and programs, self-taught and through Uni. Currently working at Halfbrick. Started out joining the mod as a programmer, and was the only scripter in the beginning. Created the scripts for the blackjack, sword, and the base arrow weapon, and also the broadhead and the fire arrow. Moved to animating when there were programmers but no animators. So far has commited the Search animation into the game, others to come."

squill (Mapper, Animator, Modeler)
"Animator with a strong passion for games and graphics. Started out with creating maps for various FPS games and developed some modeling and texture skills to enhance his environments. When not into games he enjoys being a animation student, musician and film junky. Joined The Dark Mod team as a mapper but extended with some model and texture creation and is currently doing character animation at the animation department."

Mapping Division

Dram (Mapper)
Martin Melicharek (Czechoslovakia) - "Before this mod, I always used to stuff around whenever i got a game (changing settings i did'nt like, etc) since about when i was 12. My biggest changings were for Unreal 1 and Thievery. Unreal 1 i made a bullettime mod (for personal use) and for Thievery a ghoster mod which makes everything a hell of a lot harder. About my nick, I got it from the game "Redguard" which is from the Elder Scrolls series."

angua (Mapper)
"Age: 27, graduate engineer (technical physics). Started as beta mapper, working together with greebo on a bonehoard-style map, which is now one of the largest maps of the mod. Enjoys playing the bass and volleyball when not mapping. The first Dark Mod girl!"

Fidcal (Mapper)
Since he joined, Fidcal added a whole lot of documentation and tutorials to our wiki, invaluable work which future mappers will surely appreciate.

Sound/Vocal Division

New Horizon (Vocal Lead)
Tim Gormley - "Age: 31. Born: March 9th, 1975. A married Jack of many trades. Has earned a living as a professional actor, theatrical sound tech, and as the lead vocalist of a Rock, Rhythm and Blues band. Currently exploring the freedom and imprisonment of self employment."

pakmannen (Audio Lead)
Jens Ljungblad (Sweden) - "Born: 1986. Studied English and Literature for a year and is now moving on to a master degree in Entertainment & Technology. Also a freelancing web designer. Has worked on SFX, Ambients and those pesky re-organizations. Designed the game menus together with Springheel."

Schatten (Audio)
"Schatten is a vintage '79 male who codes for a living and makes music for fun. He has released a few tracks under his 'Voidshaper' sobriquet in the past few years, contributed some ambients to Thief FMs, and has done the occasional remix."

Thanks go out to our former Team Members who are either missing or no longer contributing:

BlackThief (Modeler, Texture Artist)
_Atti_ (Modeler)
Renzatic (Mapper, Texture Artist)
KFMcCall (Concept Art)
Corth (Modeler)
Lloyd (Coder)
Thelvyn (Coder)
Napalm (GUI Coding)
gleeful (Mapper)
Macsen (Writer, Mapper)
DeepOmega (Modeler)
Magnesius (Modeler)
Doug (Animator)
drumple (Mapper, GUI Coder)
Diego (Modeler)
alan9000 (Modeler)
drewb50 (Audio/Trailer)
saxmeister (Audio)